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			<title>Rob Gonda&apos;s Blog - Flash/ActionScript</title>
			<link>http://www.robgonda.com/blog/index.cfm</link>
			<description>Rob Gonda&apos;s Interactive Strategy</description>
			<language>en-us</language>
			<pubDate>Mon, 06 Sep 2010 22:09:51 -0400</pubDate>
			<lastBuildDate>Fri, 09 Jan 2009 15:57:00 -0400</lastBuildDate>
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			<managingEditor>rob@robgonda.com</managingEditor>
			<webMaster>rob@robgonda.com</webMaster>
			
			
			
			
			
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				<title>Multitouch Screen Using Flash +1 Adobe -1 Microsoft</title>
				<link>http://www.robgonda.com/blog/index.cfm/2009/1/9/Multitouch-Screen-Using-Flash-1-Adobe-1-Microsoft</link>
				<description>
				
				&lt;p&gt;&lt;embed src=&quot;http://www.youtube.com/v/6lZLDlYwjzQ&amp;amp;hl=en&amp;amp;fs=1&quot; width=&quot;425&quot; height=&quot;344&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot;&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;p&gt;Adobe Flash is getting more and more popular as the platform to develop multi-touch applications on.&lt;/p&gt;
&lt;p&gt;Check out a post at &lt;a target=&quot;_blank&quot; href=&quot;http://www.multitouch.nl/?p=216&quot;&gt;http://www.multitouch.nl/?p=216&lt;/a&gt; regarding a Summit that will be organized between &lt;a target=&quot;_blank&quot; href=&quot;http://www.natural-ui.com/&quot;&gt;Natural User Interface&lt;/a&gt; and &lt;a target=&quot;_blank&quot; href=&quot;http://www.adobe.com/&quot;&gt;Adobe&lt;/a&gt; in 2009 with the main focus on development of multi-touch solutions on Adobe&amp;rsquo;s Flash platform.&lt;/p&gt;
&lt;p&gt;In case you haven&amp;rsquo;t seen my post on our NUI Group community website regarding that event, please have a look here: &lt;a target=&quot;_blank&quot; href=&quot;http://nuigroup.com/forums/viewthread/3582/&quot;&gt;http://nuigroup.com/forums/viewthread/3582/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This video was made as a proof of concept of Flash applications running on the tracker of &lt;a href=&quot;http://natural-ui.com/solutions/software.html&quot;&gt;NUI Suite Snowflake&lt;/a&gt;.&lt;/p&gt;
				
				</description>
						
				
				<category>Adobe</category>				
				
				<category>Flex</category>				
				
				<category>Software</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Fri, 09 Jan 2009 15:57:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2009/1/9/Multitouch-Screen-Using-Flash-1-Adobe-1-Microsoft</guid>
				
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				<title>Spring Actionscript: IoC Framework based on Spring</title>
				<link>http://www.robgonda.com/blog/index.cfm/2009/1/7/Spring-Actionscript-IoC-Framework-based-on-Spring</link>
				<description>
				
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&lt;p&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;The extension is written in ActionScript 3 and is  targeted at Flex, AIR and Flash developers. The IoC container and its XML  dialect is heavily influenced by that of Spring so it should be easy for  developers familiar with Spring to get started with it.&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Spring ActionScript contains the following  features:&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;* Inversion of Control container - XML driven, based  on Spring&lt;br /&gt;* Reflection API - providing a decent API around  describeType()&lt;br /&gt;* Cairngorm extensions - configurable Service Locator,  extended Front Controller with command factories, Command chaining, &amp;hellip;&lt;br /&gt;*  PureMVC extensions - bringing Dependency Injection to PureMVC&lt;br /&gt;* several  utilities, assertions, etc&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;/font&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;They&apos;re also working on the following features, all of which  are in an experimental phase:&lt;br /&gt;* MVCS support - providing an architectural  framework based on Model-View-Controller-Service&lt;br /&gt;* Domain Driven Design  utilities - base classes for entities, value objects, enums, repositories and  services&lt;br /&gt;* SqlLite database templates&lt;br /&gt;* Aspect Oriented Programming&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div dir=&quot;ltr&quot;&gt;&lt;font face=&quot;Arial&quot; color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;a href=&quot;http://www.springsource.org/extensions/se-springactionscript-as&quot; target=&quot;_blank&quot;&gt;http://www.springsource.org/extensions/se-springactionscript-as&lt;/a&gt;&lt;/font&gt;&lt;/div&gt;
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				</description>
						
				
				<category>Flex</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Wed, 07 Jan 2009 14:23:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2009/1/7/Spring-Actionscript-IoC-Framework-based-on-Spring</guid>
				
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				<title>Flash Player 10 Release Candidate Now Available</title>
				<link>http://www.robgonda.com/blog/index.cfm/2008/8/12/Flash-Player-10-Release-Candidate-Now-Available</link>
				<description>
				
				A release candidate of &lt;a href=&quot;http://labs.adobe.com/technologies/flashplayer10/&quot; target=&quot;_blank&quot;&gt;Adobe Flash Player 10, code named &amp;quot;Astro&amp;quot;&lt;/a&gt; is now available for download on Adobe Labs. Once you download it make sure to &lt;a href=&quot;http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/&quot; target=&quot;_blank&quot;&gt;visit this&lt;/a&gt; page and try the new 3d engine, it&apos;s AMAZING!
				
				</description>
						
				
				<category>Adobe</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Tue, 12 Aug 2008 09:52:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2008/8/12/Flash-Player-10-Release-Candidate-Now-Available</guid>
				
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				<title>SWF Object 2.1 Flex Template</title>
				<link>http://www.robgonda.com/blog/index.cfm/2008/7/15/SWF-Object-21-Flex-Template</link>
				<description>
				
				&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://blog.deconcept.com/swfobject/&quot;&gt;SWF Object&lt;/a&gt; is an amazing script for wrapping their swf into a HTML page. For those of you using it (and you should), Oleg built a nice &lt;a target=&quot;_blank&quot; href=&quot;http://olegflex.blogspot.com/2008/06/swfobject-2-flex-template.html&quot;&gt;SWF Object template&lt;/a&gt; now updated for version 2.1 with supports HistoryManager and DeepLinking.&lt;br /&gt;&lt;/p&gt;
				
				</description>
						
				
				<category>JS/DHTML</category>				
				
				<category>Flex</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Tue, 15 Jul 2008 00:36:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2008/7/15/SWF-Object-21-Flex-Template</guid>
				
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				<title>SWFObject 2.1 now available</title>
				<link>http://www.robgonda.com/blog/index.cfm/2008/7/7/SWFObject-21-now-available</link>
				<description>
				
				`You can download &lt;span style=&quot;font-weight: bold;&quot;&gt;SWFObject 2.1&lt;/span&gt; from the &lt;span style=&quot;font-style: italic;&quot;&gt;SWFObject 2&lt;/span&gt; &lt;a title=&quot;home&quot; href=&quot;http://code.google.com/p/swfobject/&quot; target=&quot;_blank&quot;&gt;home&lt;/a&gt; or &lt;a title=&quot;downloads&quot; href=&quot;http://code.google.com/p/swfobject/downloads/list&quot; target=&quot;_blank&quot;&gt;downloads&lt;/a&gt; pages.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;SWFObject 2.1&lt;/span&gt; addresses the following issues:
&lt;ol&gt;
    &lt;li&gt;Memory leaks in Internet Explorer. There were 2 categories of memory leaks: small ones caused by the library&amp;rsquo;s structure (use of closures) and use of events, and big leakage that was related to dynamic publishing and Adobe&amp;rsquo;s External Interface (note: also available in SWFObject 1.5)&lt;/li&gt;
    &lt;li&gt;Internet Explorer 5.0/5.5 support issues&lt;/li&gt;
    &lt;li&gt;Script errors in Internet Explorer in case an &lt;em&gt;object&lt;/em&gt; element is removed during a visit&lt;/li&gt;
    &lt;li&gt;Alternative content display issues for Safari 3+ with plug-ins disabled&lt;/li&gt;
    &lt;li&gt;Removal of &lt;em&gt;isDomLoaded&lt;/em&gt; tests from various methods of the public API to enable that dynamically inserted scripts - including bookmarklets - can use these functions&lt;/li&gt;
    &lt;li&gt;Dynamic publishing could previously fire multiple instances of Adobe Express Install&lt;/li&gt;
    &lt;li&gt;Fixed dynamic publishing reference issues when using a shared &lt;em&gt;param&lt;/em&gt; or &lt;em&gt;attributes&lt;/em&gt; JavaScript Object&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;It contains the following enhancements:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;New explicit SWF removal code - especially needed to completely and safely remove a SWF in Internet Explorer - via the new &lt;em&gt;swfobject.removeSWF(idString)&lt;/em&gt;&lt;/li&gt;
    &lt;li&gt;Shortened Flash version strings can be used, so &lt;em&gt;&amp;quot;9.0.0&amp;quot;&lt;/em&gt; can now be written as &lt;em&gt;&amp;quot;9&amp;quot;&lt;/em&gt;&lt;/li&gt;
    &lt;li&gt;For dynamic publishing now &lt;em&gt;0&lt;/em&gt;, &lt;em&gt;null&lt;/em&gt;, &lt;em&gt;false&lt;/em&gt; or &lt;em&gt;{}&lt;/em&gt; can be used when no &lt;em&gt;flashvars&lt;/em&gt;, &lt;em&gt;parameters&lt;/em&gt; or &lt;em&gt;attributes&lt;/em&gt; have to be defined (previously you could only use &lt;em&gt;false&lt;/em&gt; or &lt;em&gt;{}&lt;/em&gt;)&lt;/li&gt;
    &lt;li&gt;Added a filter to the &lt;em&gt;swfobject.getQueryParamValue&lt;/em&gt; method to secure the library from XSS attacks (Geoff will publish a more detailed security advisory soon)&lt;/li&gt;
&lt;/ol&gt;
				
				</description>
						
				
				<category>JS/DHTML</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Mon, 07 Jul 2008 09:00:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2008/7/7/SWFObject-21-now-available</guid>
				
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				<title>ColdBox Beta 2: Flex/AIR Integration comments</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/10/30/ColdBox-Beta-2-FlexAIR-Integration-comments</link>
				<description>
				
				When I first read Luis&apos;s entry on &lt;a href=&quot;http://www.luismajano.com/blog/index.cfm/2007/10/26/ColdBox-Beta-2-FlexAIR-Integration&quot; target=&quot;_blank&quot;&gt;ColdBox Beta 2: Flex/AIR Integration&lt;/a&gt; this is pretty much that immediately went through my head ...&lt;br /&gt;&lt;br /&gt;Gotta be honest: at first I didn&apos;t buy into it... You have to be careful on separating your logical layers... if ColdBox is a front-controller, why would a Rich Front End talk to it? It should talk to your Service Layer... and your Service Layer doesn&apos;t need ColdBox ...&lt;br /&gt;&lt;br /&gt;However, after talking to Luis I discovered, what if, what if you make ColdBox become your enhanced service layer manager? What if your ColdBox Handlers become part of your Service Layer API? What do we have? We have a Service Layer with built-in environmental settings, logging, error handling, event interception and chaining, you name it ... Now it all makes sense... &lt;br /&gt;&lt;br /&gt;This is good; real good ... perhaps you&apos;ll see a full 60 or 90 minutes presentation on this at CFUnited or CF.Objective() 2008.&lt;br /&gt;&lt;br /&gt;Keep it up.
				
				</description>
						
				
				<category>Coldfusion</category>				
				
				<category>Flash/ActionScript</category>				
				
				<category>Flex</category>				
				
				<category>ColdBox</category>				
				
				<pubDate>Tue, 30 Oct 2007 23:35:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/10/30/ColdBox-Beta-2-FlexAIR-Integration-comments</guid>
				
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				<title>Papervision3D 1.5 (AS3) Official Release</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/7/22/Papervision3D-15-AS3-Official-Release</link>
				<description>
				
				&lt;a href=&quot;http://blog.papervision3d.org/2007/07/20/papervision3d-15-as3-official-release/&quot; target=&quot;_blank&quot;&gt;Papervision3D 1.5 (AS3) Official Release&lt;/a&gt;. This version of the engine has seen a 40%+ increase in speed! The API didn&amp;rsquo;t change a bit, and they added some new features like culling and InteractiveScene3D with Interactive materials.
&lt;p&gt;Here are some of the significant changes:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Optimized main render loop.&lt;/li&gt;
    &lt;li&gt;Implemented &amp;lsquo;plugable&amp;rsquo; face culler - 1 extra available at this time.&lt;/li&gt;
    &lt;li&gt;Moved rendering from Face3D to materials, adjusted all current materials to override drawFace3D().&lt;/li&gt;
    &lt;li&gt;New Materials : BitmapWire, BitmapColor, and CompositeMaterial (add multiple materials to this one single material).&lt;/li&gt;
    &lt;li&gt;Moved all instances to their respective classes&amp;hellip;fixed stars, vertices and DisplayObject3D to do so.&lt;/li&gt;
    &lt;li&gt;Face normals are implemented.&lt;/li&gt;
    &lt;li&gt;BitmapFileMaterial bug fixed - if used more than once, bitmap was displayed flat within the model&amp;rsquo;s body.&lt;/li&gt;
    &lt;li&gt;Added progress events to BitmapFileMaterial and Collada objects&lt;/li&gt;
    &lt;li&gt;Integrated InteractiveScene3D to 1.5&lt;/li&gt;
    &lt;li&gt;Added Interactive materials for use with InteractiveScene3D - makes displayObjects that use an interactive material dispatch mouse events via InteractiveSceneManager.&lt;/li&gt;
&lt;/ol&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://code.google.com/p/papervision3d/downloads/list&quot;&gt;Download Papervision3D 1.5&lt;/a&gt; or sync up the the &lt;a href=&quot;http://code.google.com/p/papervision3d/source&quot; target=&quot;_blank&quot;&gt;source control repo&lt;/a&gt;.
				
				</description>
						
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Sun, 22 Jul 2007 08:59:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/7/22/Papervision3D-15-AS3-Official-Release</guid>
				
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				<title>Papervision3d Public Beta</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/7/10/Papervision3d-Public-Beta</link>
				<description>
				
				&lt;a href=&quot;http://www.papervision3d.org/&quot; target=&quot;_blank&quot;&gt;Papervision3D&lt;/a&gt; moves from private testing to a full public beta. It&apos;s very easy to use and to integrate into your Flash 8, Flash CS3 and Flex projects.
&lt;p&gt;It is released under the &lt;a target=&quot;_blank&quot; href=&quot;http://www.opensource.org/licenses/mit-license.php&quot;&gt;MIT Open Source license&lt;/a&gt;, which means it is absolutely free for any commercial use.&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://code.google.com/p/papervision3d&quot;&gt;Source code&lt;/a&gt;&lt;br /&gt; The project is now hosted in Google Code, where you will find all the downloads, the very latest source code via Subversion, issue tracking and project workspace. Existing users must use this &lt;a target=&quot;_blank&quot; href=&quot;http://papervision3d.googlecode.com/svn/trunk&quot;&gt;new svn address&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.papervision3d.org/docs/as3&quot;&gt;API&lt;/a&gt;&lt;br /&gt; Here is the documentation of the AS3 public classes and methods. It is also included in the source code download, along with examples to get you up and running right away.&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://wiki.papervision3d.org/&quot;&gt;Wiki&lt;/a&gt;&lt;br /&gt; If you are not sure, this is the place to begin. Includes many examples, tutorials and tips, plus our &lt;a target=&quot;_blank&quot; href=&quot;http://wiki.papervision3d.org/index.php?title=Getting_Started_FAQ&quot;&gt;Getting Started FAQ&lt;/a&gt; with detailed download and installation instructions.&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.nabble.com/Papervision3D-f22855.html&quot;&gt;Discussion&lt;/a&gt;&lt;br /&gt; If you have any questions, you can subscribe to our OSFlash &lt;a target=&quot;_blank&quot; href=&quot;http://osflash.org/mailman/listinfo/Papervision3D_osflash.org&quot;&gt;mailing list&lt;/a&gt; or access it via our Nabble &lt;a target=&quot;_blank&quot; href=&quot;http://www.nabble.com/Papervision3D-f22855.html&quot;&gt;forum&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.papervision3d.org/showreel/publicbeta&quot; style=&quot;&quot;&gt;This reel&lt;/a&gt; is a little review of what we have seen so far. The Papervision3D team can&amp;rsquo;t wait to see what you&amp;rsquo;ll do with it next. [&lt;a href=&quot;http://blog.papervision3d.org/2007/07/07/papervision3d-public-beta/&quot; target=&quot;_blank&quot;&gt;source&lt;/a&gt;]&lt;br /&gt;&lt;/p&gt;
				
				</description>
						
				
				<category>Flex</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Tue, 10 Jul 2007 20:34:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/7/10/Papervision3d-Public-Beta</guid>
				
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				<title>RIA traffic debugging</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/7/10/RIA-traffic-debugging</link>
				<description>
				
				Quick note on debugging a Rich Internet Application. As you probably know, RIAs usually don&apos;t refresh and communicate to the server in the background. You can&apos;t easily see the traffic, so I usually recommend using Firebug for Firefox, Live HTTP Headers, Fiddler, and my recommendation, Service Capture.... Well, there&apos;s a new kid on the block ... not so new perhaps, but I just finally tried it and I&apos;m loving it. &lt;a href=&quot;http://www.xk72.com/charles/&quot; target=&quot;_blank&quot;&gt;Charles&lt;/a&gt; is another http/amf monitoring application with many more capabilities than service capture ... actually, forget about the capabilities, the fact that I can open it with Firefox with no problems should be enough ... but if that&apos;s not enough, you can see the traffic is a structured view instead of sequential, which allows you to see the requests by domain, then folder, then file, and it even groups all the flash remoting calls together ... it&apos;s a beautiful thing. In addition it does have more capabilities such as seeing cookies, request / response sizes, mirror responses to disk, analyze cache, bandwidth throttle, spoof dns, and port forwarding. I&apos;m very impressed.
				
				</description>
						
				
				<category>ajax</category>				
				
				<category>Flex</category>				
				
				<category>Software</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Tue, 10 Jul 2007 00:57:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/7/10/RIA-traffic-debugging</guid>
				
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				<title>FileReference onComplete is not fired on Mac OS</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/7/10/FileReference-onComplete-is-not-fired-on-Mac-OS</link>
				<description>
				
				We are launching tomorrow a project that requires Flash to upload a file to a server, which is usually done through the FireReference class... Strangely, it works everywhere except on a Mac OS. We tested on OSX with Firefox and Safari, getting identical results: the file would upload, but the onComplete call would never get triggered.&lt;br /&gt;&lt;br /&gt;The server environment for this particular project was php4 and amfphp for all remoting calls. After reading a couple of blogs, it seems like there&apos;s a Flash-side solution by using uploadCompleteData, which only works with ActionScript 3. Our project was developed with ActionScript 2, so I kept looking. Then I found that if php (or any server-side language) returns a space it should work ... nothing yet .... then I found that someone got it to work returning a &amp;quot;1&amp;quot;, and indeed, echo &amp;quot;1&amp;quot;; fixed it for all environments... finally working on Windows, IE, FF, Mac, FF, Safari ... &lt;br /&gt;&lt;br /&gt;So now you know, if you use the Flash FileReference class, make sure to always return a string so Mac OS knows the file finished uploading.
				
				</description>
						
				
				<category>Operating Systems</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Tue, 10 Jul 2007 00:21:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/7/10/FileReference-onComplete-is-not-fired-on-Mac-OS</guid>
				
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				<title>Flash openings in Florida</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/5/17/Flash-openings-in-Florida</link>
				<description>
				
				We&amp;rsquo;re looking for someone who eats, sleeps, and breaths Flash ActionScript.  &lt;br /&gt;  &lt;br /&gt;&lt;a href=&quot;http://www.ichameleongroup.com&quot; target=&quot;_blank&quot;&gt;iChameleon Group&lt;/a&gt; offers an incredible career building full-time position working with notable National + International companies. Some of our client projects include Mini-Cooper, EarthLink, Slim Jim, De Beer&amp;rsquo;s, Bridgestone, and Coke. Our fast growing company develops various exciting, innovative, and high profile websites and applications fusing media, video, audio and Flash. &lt;br /&gt;  &lt;br /&gt;We strongly suggest viewing our portfolio at www.ichameleongroup.com to understand the quality of work.  &lt;br /&gt;  &lt;br /&gt;We are a fun, eccentric, hardworking, creative group in a business casual environment.&amp;nbsp;&amp;nbsp;We are looking for a dynamic, motivated team player who will enjoy working in a fast-paced, deadline driven, ever changing development and solution-based environment. &lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;Requirements, skills + abilities:  &lt;br /&gt;  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Team Player  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Self Starter  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interactive site development experience  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3+ years of experience&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Flash MX 2004 / Flash 8 / CS3  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; ActionScript 1.0 / 2.0 / 3.0, XML  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Strong Motion Graphics  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ability to create animation via ActionScript as well as the traditional timeline.  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Knowledge of Flash Components  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Experience with Flash Remoting  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; PC fluent (Mac A Plus)  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Solid communications skills (written and verbal)  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Outgoing, Energetic Personality  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Good Organizational Skills  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detail oriented, strong follow-up skills and ability to work on multiple projects.  &lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;Additional bonus skills:  &lt;br /&gt;  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Flash Communication Server  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Photoshop  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Illustrator  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dreamweaver MX 2004  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; HTML  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; CSS  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Experience in producing games and game interfaces.  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; ColdFusion, ASP, PHP, PERL, or any other web language.  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; After Effects  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Final Cut  &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ability to levitate things with your mind.&lt;br /&gt;&lt;br /&gt;Want to come join our team? Submit your resume and cover letter, including salary history, to hr@ichameleongroup.com
				
				</description>
						
				
				<category>Generic</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Thu, 17 May 2007 22:55:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/5/17/Flash-openings-in-Florida</guid>
				
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			<item>
				<title>Flex Module to Replace Flash Forms</title>
				<link>http://www.robgonda.com/blog/index.cfm/2007/4/16/Flex-Module-to-Replace-Flash-Forms</link>
				<description>
				
				I am curious why no one has posted any articles on the &lt;a href=&quot;http://labs.adobe.com/wiki/index.php/Flex_Module_for_Apache_and_IIS&quot; target=&quot;_blank&quot;&gt;IIS/Apache Flex Modules&lt;/a&gt;... Adobe made available on labs a plugin to compile Flex code server-side, just like Flex 1.5 did... with that said, it&apos;s probably simpler to write Flex than Flash Forms, and by far more powerful... so why haven&apos;t we seen any ColdFusion / Flex Module examples? Performance? I haven&apos;t tried it yet (guilty as charged), but I will put together a few examples to prove my theory... yes, they say it&apos;s not for production use, or at least they won&apos;t support it .. but if it works w/o a bug performance hit, can you imagine the possibilities? Maybe a cf-wrapper, a custom tag that already includes some of the higher level code allowing you to replace your old-slow-pain-in-you-cheeks flash forms? Who&apos;s with me?
				
				</description>
						
				
				<category>Coldfusion</category>				
				
				<category>Flex</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Mon, 16 Apr 2007 23:00:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2007/4/16/Flex-Module-to-Replace-Flash-Forms</guid>
				
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			<item>
				<title>Test all Flash Players</title>
				<link>http://www.robgonda.com/blog/index.cfm/2006/10/29/Test-all-Flash-Players</link>
				<description>
				
				Don&apos;t you hate to only have one version of the Flash Player installed? I&apos;ve been wanting a tool that allows me to switch to any version I want for the longest time... Alessandro Crugnola wrote a small little extensions for Firefox that allows you to quickly &lt;a href=&quot;http://www.sephiroth.it/weblog/archives/2006/10/flash_switcher_for_firefox.php&quot; target=&quot;_blank&quot;&gt;swap the Flash version installed&lt;/a&gt;, amazing! The icon resides in your firefox taskbar and allows you to switch back and forth over and over... It is not even restricted to the versions that come with the extension, he explains how to add additional versions too.&lt;br /&gt;&lt;br /&gt;Alessandro Crugnola by the way is the same dude that wrote the &lt;a href=&quot;http://www.robgonda.com/blog/index.cfm/2006/10/5/Flash-Tracer-Extension-see-whats-inside&quot; target=&quot;_blank&quot;&gt;Flash tracer plugin&lt;/a&gt;, he&apos;s on a role!
				
				</description>
						
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Sun, 29 Oct 2006 09:41:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2006/10/29/Test-all-Flash-Players</guid>
				
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			<item>
				<title>Server Mechanic Flash Game</title>
				<link>http://www.robgonda.com/blog/index.cfm/2006/10/22/Server-Mechanic-Flash-Game</link>
				<description>
				
				&lt;a target=&quot;_blank&quot; href=&quot;http://www.servermechanic.com/&quot;&gt;&lt;img border=&quot;0&quot; align=&quot;left&quot; alt=&quot;Server Mechanic&quot; style=&quot;margin-right: 10px; margin-bottom: 10px;&quot; src=&quot;/blog/files/robGonda/UserFiles/Image/server mechanic.jpg&quot; /&gt;&lt;/a&gt;If you&apos;re a sysadmin or have every been one, you&apos;ve got to play this game! &lt;a target=&quot;_blank&quot; href=&quot;http://www.servermechanic.com/&quot;&gt;Server Mechanic&lt;/a&gt; is a flash game about a man and a stubborn server that just won&apos;t start. You can play a 1-Player version against time and competing to win free hosting packages, x-box 360&apos;s, and a 42&apos; plasma TV, or a 2-Player version to compete in real time against other visitors.&lt;br /&gt;&lt;br /&gt;Behind the scenes, the server mechanic is using a ColdFusion MX7 Server and Flash Communication Server 1.5 for the 2-Player game.
				
				</description>
						
				
				<category>Coldfusion</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Sun, 22 Oct 2006 11:11:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2006/10/22/Server-Mechanic-Flash-Game</guid>
				
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			<item>
				<title>RIAForge is alive: new open source projects home</title>
				<link>http://www.robgonda.com/blog/index.cfm/2006/10/18/RIAForge-is-alive-new-open-source-projects-home</link>
				<description>
				
				Ben Forta, Ray Camden, myself, and others have been working on a secret project for the past few months. Well, it is secret no more ... Welcome to &lt;a href=&quot;http://www.riaforge.org/&quot; target=&quot;_blank&quot;&gt;RIAForge&lt;/a&gt;.
&lt;p&gt; RIAForge is a place to host open source projects built with Adobe technologies - from ColdFusion applications to Photoshop plug-ins to Flex components and more. And of course the site is built using those same technologies. &lt;/p&gt;
&lt;p&gt; RIAForge features:  &lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;A unique project URL&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;File hosting&lt;/li&gt;
    &lt;li&gt;Bug tracking&lt;/li&gt;
    &lt;li&gt;Forums&lt;/li&gt;
    &lt;li&gt;Blogging&lt;/li&gt;
    &lt;li&gt;Basic stats&lt;/li&gt;
    &lt;li&gt;Subversion access&lt;/li&gt;
    &lt;li&gt;... and more&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt; This is not an official Adobe project, although the site is Adobe supported. Ray Camden did the primary development work with a lot of help and support from others, including Brian Rinaldi and myself. Most of the project was written in Model-Glue, and Ray added portions of his existing projects like Lighthouse, Galleon, and blogCFC.&lt;br /&gt;I wrote the SVN support and I&apos;ll post it tonight as an open source project. &lt;/p&gt;
&lt;p&gt; Let us know what you think! &lt;/p&gt;
				
				</description>
						
				
				<category>Coldfusion</category>				
				
				<category>Dreamweaver</category>				
				
				<category>Adobe</category>				
				
				<category>Flex</category>				
				
				<category>Flash/ActionScript</category>				
				
				<pubDate>Wed, 18 Oct 2006 22:18:00 -0400</pubDate>
				<guid>http://www.robgonda.com/blog/index.cfm/2006/10/18/RIAForge-is-alive-new-open-source-projects-home</guid>
				
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